The benefit of this approach is that you don’t need to move around a lot of data when moving the objects in the game. Third part – Object IDs and object propertiesįor my interactive fiction game I want to access my objects via ID codes. Image link: Landingsite – Author leofernevak Posted on JFebruCategories Interactive Fiction, Sci-Fi Leave a comment on Interactive fiction concepts Teurana Mountains Mainly I have centralized the data access to ease future code changes and reduce method dependencies. I have been in the process of revising the game code structure a bit and will share some of the code further on when I have sufficient time. Once an idea is visualized the opportunity to iterate and expand upon the thread of imagination from there is opened up. While I will rework these illustrations further on to fit the exact situations that will occur during the player’s journey, defining the atmosphere and narrowing down the variety of possibilities help me tying the project together. ![]() Even as the details change over time this process adds fuel to the storybuilding where I am able to test out ideas to see how they fit into the larger narrative. I’m coding the game prototype in Lua and have the story develop in a sci-fi horror setting illustrated with a bleak atmosphere.Īs I explore the background events and overarching plot I find it engaging to visualize areas, locations and persons of interest at an early stage. I wanted to share a few concept locations and characters that I am designing for my interactive fiction. ![]() Author leofernevak Posted on FebruCategories Filter Forge Tags AutoBrush, Filter, FilterForge, Paint Leave a comment on AutoBrush – FilterForge filter Shoreline The fastest way to contact me for support is through my Twitter account: If you are only using 10*2 brushes, then set it to 20 instead. If you have a grid with 10 * 10 brushes, you want to make sure to have the setting: Find the Switch statement that corresponds to the brushmap you want to edit. Inside this function you find 8 Switch statements that define parameters for each of the 8 brushmap presets. Inside the main Lua mapscript, find this function: The slider “Select Brushmap” selects between these 8 presets. Presets 4-8 are designed for user-imported grids of brushes. The image below shows the first 3 presets that have 100, 16 and 16 brushes in each brushmap. The mapscript already comes with 8 standard presents for brushmaps that you plug in.Save the filter with a new name so that your changed filter is a separate variant from the original filter.Edit the filter by pressing the button up to the top right “Filter Editor”.You can add your own pre-made brushes in. The “Speed” slider will speed up the render but also results in a loss of quality.Be careful, a high value for this slider will significantly slow down the render time. This is the percentage chance for every stroke to get lengthened. Set “LongStrokeChance” to 1 for best peformance.This slider causes some strokes to get lengthened in a random direction, with some amount of rotation and decreasing size. Set “LongerStrokes” to 1 for best performance.This slider adds extra strokes that are applied on edge areas. Lock “EdgeBrushes” at 1 for best performance.If you want more strokes you need to uncheck this. Keep “StrokeCap–300” checked for faster performance, it will cap the strokes at maximum 300.At the bottom of the sliders panel to the left, lock “Size, pixels” at maximum resolution.Uncheck the UserImageOn checkbox to use the image you brought from PhotoShop.You find AutoBrush in the Creative folder inside FilterForge.In PhotoShop, select the drop-down Filter –> FilterForge - FilterForge version X.Changed the last presets, number 10-14.Įasiest way to apply the filter from PhotoShop:.If the stroke number is set to 500, it will be 1000 instead once this box is checked, increasing the rendering time substantially. Warning: this is only for users with a high performing PC. Once this is checked, the number of brush strokes will double. Added another locked checkbox called DoubleStrokes.Fixed a bug that would sometimes cut off certain brushes halfway if they had a brush size of 50 or less.You will need a copy of FilterForge version 7 or higher to use the filter. It distributes brushes/images over an image procedurally, similar to the standard bomber component in FilterForge. AutoBrush is a painting filter I wrote in Lua for my own postwork needs.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |